Serious Gaming

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 Review

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 Review

Jun 28, 2013

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure video game series based on the webcomic Penny Arcade. Hothead Games developed the first two episodes. Episode 1 was released on May 21, 2008 and episode 2 on October 29, 2008. The video game was originally planned to be distributed episodically across four parts but on March 2010, the...

Kentucky Route Zero Act II Review

Kentucky Route Zero Act II Review

Jun 27, 2013

Kentucky Route Zero, a game created by Jake Elliott and Tamas Kemenczy of Cardboard Games was developed after with a meager $6500 fundraising goal on Kickstarter was achieved. This however has not stopped the game from garnering high praise from video game critics and being awarded by Games Festival awarded Kentucky Route Zero with its “Excellence in Visual Art” prize....

Papo & Yo Review

Papo & Yo Review

Jun 21, 2013

Papo & Yo first launched as a PlayStation Network exclusive, garnering much critical praise for its approach to telling a dark, personal story through a bright and colorful adventure game in a way that is unusual in gaming. The game is a metaphor on the cost of alcoholism, telling the story of a young boy who grew up with an alcoholic father. “I decided we have to be...

Poker Night at the Inventory 2 Review

Poker Night at the Inventory 2 Review

Jun 17, 2013

Telltale released Poker Night at the Inventory on November 22, 2010 to much critical acclaim.The game, that featured four crossover characters: Tycho from the Penny Arcade web-comic, Max from the Sam & Max franchise, the Heavy Weapons Guy from Team Fortress 2, and Strong Bad from the Homestar Runner web series, was praised for its addictive gameplay and extremely humorous...

Don’t Starve Review

Don’t Starve Review

May 30, 2013

Klei Entertainment the studio behind Shank, and Mark of the Ninja, has a reputation for fun and addictive games. Their latest effort is Don’t Starve, a Tim Burton-like survival simulation that started off as a little known Google Chrome game, but managed to gain popularity through word of mouth recommendations and support from the Twitch TV community. “We tried to do...

Monaco: What’s Yours is Mine Review

Monaco: What’s Yours is Mine Review

May 27, 2013

We first heard of Monaco in 2010 when the game became the big winner at the Twelfth Annual Independent Games Festival Awards snapping two awards the Seumas McNally Grand Prize and the Excellence In Design award. Monaco: What’s Yours is Mine is a game about pulling off the perfect heist by sneaking, stealing, failing to sneak and making great escapes across a variety of...

Slender: The Arrival Review

Slender: The Arrival Review

May 10, 2013

Slender: The Arrival, the much anticipated sequel to ParsecProductions‘ first-person horror phenomenon Slender: The Eight Pages launched on the PC on March 26th. The game was co-developed by the original game creator Mark Hadley and Blue Isle Studios who promised that The Arrival would be even more terrifying than their original creation, featuring more levels, improved visuals,...

Evoland Review

Evoland Review

Apr 25, 2013

We first heard of Evoland during Ludum Dare 24, the accelerated video game development competition where the participants are given 48 hours to create a game from scratch fitting a theme announced at the start of the contest. The contest’s theme was evolution and through 1400 participants it was Nicolas Cannasse’s effort that gained the top spot among other talented...

Incredipede Review

Incredipede Review

Apr 12, 2013

Northway Games is an indie studio home to husband and wife developer duo Colin Northway and Sarah Northway. Back in 2008 Colin wrote the successful Flash gameFantastic Contraption while Sarah in 2011, released Rebuild which has since sold over 100,000 copies. Colin and Sarah are both from BC, Canada and spend every summer there, but in the last three years they ‘ve also...

Cart Life Review

Cart Life Review

Apr 1, 2013

Until a few months back the truth is that not so many people were familliar with Cart Life, but over the last few days it is the talk of the indie town as the game won the Seumas McNally Grand Prize from the Independent Games Festival beating indie gems like Faster Than Light, Hotline Miami, Kentucky Route Zero and Little Inferno. Those not familiar with the game Cart Life is...

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien Review

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien Review

Mar 26, 2013

The Bit. Trip games were developed by Californian outfit Gaijin Games for the Nintendo Wii, Nintendo 3DS, and the PC and were also ported on the iPhone, iPod Touch and iPad. Each game revolves around the adventures of a character named “Commander Video”, and features “a crazy mix of 80s aesthetics and modern game design. After six Bit. Trip games in a row,...

Tomb Raider Review

Tomb Raider Review

Mar 21, 2013

Unless you were living in a cave for the past 20 years there is a chance that you might never heard of Lara Croft, the beautiful, intelligent, and athletic English archaeologist-adventuress, and the Tomb raider franchise, which since its release in 1996 has sold millions of copies worldwide, gaining a valuable place in Hall of Gamers, World Guinness records and most importantly in...

The Banner Saga: Factions Review

The Banner Saga: Factions Review

Mar 18, 2013

Stoic is an independent game developer based out of Austin, Texas, formed in early 2012 by Alex Thomas, Arnie Jorgensen and John Watson after working together for half a decade on Star Wars: The Old Republic. For their first project, titled The Banner Saga, a single player turn-based strategy trilogy steeped in viking culture, the studio looked for a $100,000 funding via a...

A Valley Without Wind 2 Review

A Valley Without Wind 2 Review

Mar 11, 2013

Arcen Games entered the PC indie scene in 2009 with their indie cult classic AI War: Fleet Command. They continued with The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child’s Play charity, of which Arcen...

The Bridge Review

The Bridge Review

Feb 28, 2013

The Bridge was created by Ty Taylor and Mario Castañeda. It was started as a project requirement for Ty Taylor’s Master of Science degree in Computer Science at Case Western Reserve University, and shortly after the game was started, Mario Castañeda took the role as the sole artist for his Art minor capstone project at Case Western. The production of The Bridge has continued...

Proteus Review

Proteus Review

Feb 26, 2013

According to Wikipedia Proteus comes the adjective protean, which has the general meaning of “versatile”, “mutable”, “capable of assuming many forms”. This is the name, the development duo of Ed Key, a coder in the games industry for 9 years and David Kanaga, a musician and composer, chose for their game, an experimental audiovisual discovery...

Antichamber Review

Antichamber Review

Feb 25, 2013

Antichamber is a game like no other. Looking at its screenshots it may remind you of Portal, but the truth is that this game shares little with Valve’s acclaimed title. Alexander Bruce’s game is a puzzle game based on non Euclidean geometry. Those not familiar with the term, non Euclidean geometry is the branch of modern geometry in which certain axioms of Euclidean...

Skulls of the Shogun Review

Skulls of the Shogun Review

Feb 22, 2013

When navigating in the digital selves of the XBLA we rarely notice a strategy title worth of our attention. Indie devs 17Bit wanted to change that working for more than 3 years in developing Skulls of the Shogun, a mix of sorcery and strategy where players meet and join forces with vibrant ghost-samurai warriors, magical animal-monks, and samurai generals on the way to capture the...

The Cave Review

The Cave Review

Feb 12, 2013

Ron Gilbert has been working with adventure games since his days at LucasArts, including several collaborations with Tim Schafer and Dave Grossman. Together, they developed games like Maniac Mansion, its sequel Day of the Tentacle, and the first games in the Monkey Island series. Gilbert left LucasArts in 1992, initially creating his own development studio but then moving on to...

Kentucky Route Zero: Act 1 Review

Kentucky Route Zero: Act 1 Review

Jan 30, 2013

Cardboard Computer, the two man outfit Cardboard Computer of Jake Elliott and Tamas Kemenczy specializes in creating experimental adventures games that focus on exploring ideas rather than solving puzzles or beating up bad guys. They have released Ruins, a thematically sad but simple game about a dog chasing rabbits through a sparse desert. Balloon Disapora is about making new...

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