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Dwarf Fortress

  • Indie
  • Aug 8, 2006

Dwarf Fortress 0.31.21 Windows

Added by Robbert, 22 March 2011

Description: Dwarf Fortress 0.31.21 Windows

This is the first bug fix release for 0.31.19. The developer focused on new bugs. The full changelog can be read below.

Release notes: Dwarf Fortress 0.31.21 Windows

Major bug fixes

  • Stopped the game from treating every tool like a container for stockpiles/adv mode
  • Stopped hive product collection from removing hive building tag
  • Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
  • Fixed crash with unusual egg laying
  • Made pastured animals spread out more during grazing and allowed pets to be grazed
  • Fixed situation where some stockpiled items were not available to jobs (lye, etc.)

Other bug fixes/tweaks

  • Stopped weird bone-glazing situations
  • Made llama/alpacas get sheared properly
  • Stopped dwarves from cleaning up wax cakes in stockpiles
  • Stopped heroes in world gen from picking fights with dead megabeasts
  • Stopped various tug-of-war fights over animals by different jobs
  • Stopped wildlife from claiming nests
  • Stopped masons from using clay
  • Fixed up a situation where the same params would not generate the same worlds
  • Made potters apply their skill to statues etc. properly
  • Added a clay category to stone stockpiles and cut some inorganics out
  • Added wax to food stockpiles pressed material category
  • Added wax goods option to finished goods pile
  • Made empty pots go to the furniture pile
  • Made pots available for brewing
  • Fixed some erroneous names of groups of object in the stocks screen
  • Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
  • Stopped extra grass types being stacked on a tile during regrowth
  • Stopped aboveground grass from growing in tunnels
  • Stopped "grass" from appearing in some underground areas
  • Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
  • Stopped grass ramps from flashing in no-varied-ground-tiles mode
  • Stopped pet/tame vermin from spawning many copies
  • Reordered the new units in the unit list
  • Adjusted value of bees
  • Stopped vermin assignment to pastures
  • Made pen/pasture interface give status of animals (caged, etc.)
  • Stopped dwarves from encrusting honeycombs with jewels, etc.
  • Corrected egg liquid densities/text error
  • Stopped text export from listing zero population animals
  • Fixed some issues with red reactions and other jobs not being listed in the workshops
  • Allowed object melting and yarn rope jobs from manager
  • Made it select the active zone properly when you enter activity zone mode
  • Made zooming to units go to the proper unit when multiple units are in the same tile
  • Cleaned up some pronoun trouble in personality descriptions
  • Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
  • Deer antlers
  • Sheep text lines up with there shearability now
  • Fixed some creature description text and other small raw tweaks (see file_changes.txt)
  • See file_changes.txt for new raw tags

New stuff

  • Sponsored animals included: panda and capybara, along with related buddies
  • Added world-wide mineral availability parameter

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