Added by Robbert, 22 March 2011
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Description: Dwarf Fortress 0.31.21 Windows
This is the first bug fix release for 0.31.19. The developer focused on new bugs. The full changelog can be read below.
Release notes: Dwarf Fortress 0.31.21 Windows
Major bug fixes
- Stopped the game from treating every tool like a container for stockpiles/adv mode
- Stopped hive product collection from removing hive building tag
- Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
- Fixed crash with unusual egg laying
- Made pastured animals spread out more during grazing and allowed pets to be grazed
- Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
Other bug fixes/tweaks
- Stopped weird bone-glazing situations
- Made llama/alpacas get sheared properly
- Stopped dwarves from cleaning up wax cakes in stockpiles
- Stopped heroes in world gen from picking fights with dead megabeasts
- Stopped various tug-of-war fights over animals by different jobs
- Stopped wildlife from claiming nests
- Stopped masons from using clay
- Fixed up a situation where the same params would not generate the same worlds
- Made potters apply their skill to statues etc. properly
- Added a clay category to stone stockpiles and cut some inorganics out
- Added wax to food stockpiles pressed material category
- Added wax goods option to finished goods pile
- Made empty pots go to the furniture pile
- Made pots available for brewing
- Fixed some erroneous names of groups of object in the stocks screen
- Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
- Stopped extra grass types being stacked on a tile during regrowth
- Stopped aboveground grass from growing in tunnels
- Stopped "grass" from appearing in some underground areas
- Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
- Stopped grass ramps from flashing in no-varied-ground-tiles mode
- Stopped pet/tame vermin from spawning many copies
- Reordered the new units in the unit list
- Adjusted value of bees
- Stopped vermin assignment to pastures
- Made pen/pasture interface give status of animals (caged, etc.)
- Stopped dwarves from encrusting honeycombs with jewels, etc.
- Corrected egg liquid densities/text error
- Stopped text export from listing zero population animals
- Fixed some issues with red reactions and other jobs not being listed in the workshops
- Allowed object melting and yarn rope jobs from manager
- Made it select the active zone properly when you enter activity zone mode
- Made zooming to units go to the proper unit when multiple units are in the same tile
- Cleaned up some pronoun trouble in personality descriptions
- Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
- Deer antlers
- Sheep text lines up with there shearability now
- Fixed some creature description text and other small raw tweaks (see file_changes.txt)
- See file_changes.txt for new raw tags
New stuff
- Sponsored animals included: panda and capybara, along with related buddies
- Added world-wide mineral availability parameter
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