Home >> Forums >> Nuclear Dawn >> General Discussion >> Base Basics – Part One

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  • #37025
    Michiel
    Michiel
    Admin
    Dev Diaries

    In Nuclear Dawn, commanders are elected players whose task it is to manage and develop their faction’s war machine, from the home base to the outposts that guard important strategic elements, down to the supply routes that deliver key equipment to the troops in the field.

    In order to carry out their tasks efficiently, they have at their disposal a wide range of different building types and structures, each of which can be upgraded in various ways, or powered up with special annexes that extend base functionality, to better bring pain to their enemies. For peace, of course.

    Without a doubt, the most important building in a faction’s base is the Bunker. Heavily armoured and connected with flying nano cameras that give the a floating bird’s eye view of the battlefield, the Bunker is the one building that cannot be replaced or built anywhere else, which makes it the primary goal of every Nuclear Dawn battle.

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  • #39663
    Michiel
    Michiel
    Admin

    So can the other classes build some limited structures?

    Like a scout type class might be able to build a small observation outpost, soldier can get a supply depot, and medic some sort of healing structure?

    Also looks like the RTS mechanic so far is looking nice.

  • #39664

    Igor
    Member

    That's an intriguing idea that we have partly implemented already, with some classes being able to significantly interact with commander-built structures to upgrade (and repair, of course) them.

    Portable structures that specialized classes can build? I can only tell you, at this point in time, that they are not included in the the launch feature set of Nuclear Dawn. Saying more will summon the NDA demons, and that always gets messy!

    Alxander wrote:
    So can the other classes build some limited structures?

    Like a scout type class might be able to build a small observation outpost, soldier can get a supply depot, and medic some sort of healing structure?

    Also looks like the RTS mechanic so far is looking nice.

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