From day one of its time in Steam’s Early Access program until now, ProjectorGames have been heavily involved within their FortressCraft Evolved Community. They have taken in, weighed and integrated a vast amount of content while building on their original vision for the game. This level of involvement and dedication to its fans has resulted in a set of two distinctive and robust game modes, Creative and Survival, that offer almost endless entertainment that will suck you in and never let you go.

On Monday, November 9th, FortressCraft Evolved is emerging from its Early Access cocoon and celebrating its official launch onto Steam. It will be available on Windows PC, Mac and Linux with a limited time 20% discount off of its suggested retail price of $12.99.

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet’s surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and starting the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

“Early Access has been an ideal place for us to grow and get incredible amounts of in-depth feedback and support from the FortressCraft Community. We’ve spent the last 2 months polishing and touching up the game, focussing heavily on the new-player experience. It’s time to push our baby out into the wider world, and then to do continue to work on it, and do what we can to help it grow in the coming months and years. Thanks to everyone who has told me everything wrong with the game – your feedback has been invaluable. Good luck charging your Orbital Power Transmitters!”

Visit the game on the Steam Store page.