Son of Nor is a 3rd person action adventure game set in a desert world where human kind is on the brink of extinction at the hands of the Sarahul; an evil race of reptilian creatures bent on the destruction of human civilisation. Players become humanity’s last hope for survival in an epic struggle to hold back the Sarahul hordes and change the destiny of the entire planet.
In Son of Nor, players command unique force abilities with which they must fight, solve puzzles and ultimately stay alive. These abilities include telekinesis, powerful magic spells and terraforming; manipulation of the game world itself.
Son of Nor can be played in single player mode, co-operatively with up to four players online or two player split screen on one computer. Many of the obstacles and puzzles players will come across will require teamwork to solve.
Teslagrad, by Rain Games is an Indie video game developer based in Bergen, Norway, is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
You will gain new abilities as you explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part.
Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond. 2013 IGF student finalist Pulse paints a canvas not with color but with sound. It is a first person survival game where echoes trigger the now-blind player’s memory, along with clarity provided from the noises and reactions of fuzzy creature-companions.
Pulse is, a 2013 IGF student finalist, is a first person survival game where echoes trigger your blind player’s memory. Using a process similar to echolocation, you use sounds in the environment to create a mental reconstruction of the world around you.
Throughout your journey, you will encounter creatures called Mokos whose sole desire is to help you. By using the noise these creatures make, they provide additional “vision” when in need. They also provide superfluous amounts of cuteness. In contrast, there are also terrifying creatures who seek to devour you. Listen carefully and avoid these beasts at all costs.
In this synesthesia-like experience, your world will shift and become clearer based on the information provided by your senses. There is often a distinct difference between what you “see” versus what is actually there.